“I saw the need for helping people,” said Ryan Nicholson, creator of app Barn Door Four. “In college,” he continued, “I worked for a company that helped kids and adults with special needs. I taught them basic but necessary skills for independent living: how to cook, clean, pay bills, ride the bus, etc. I knew I wanted to keep working in this area.” What he didn’t know at the time was this passion would lead him into the world of apps.
Alfred Fung, founder of fun-gi, did not take a traditional route into app development—if app development is even old enough to have a traditional route, that is. Read all about Alfred’s story in this Developer Spotlight piece.
It’s easy to highlight all of the positive reasons why we should be teaching kids to code, but what about the kids themselves? Do they want to code? Do they feel like digital literacy is a relevant, worthwhile endeavor?
This guest blog post is part of the Application Developers Alliance “Developing for Good: Kids Who Code” campaign. In this article, I outline a goal to create an Open (in Creative commons) modelling system for education that ties Systems modelling to code within a specific context (in this case, space exploration).
“Mobile web is our Wild West; it’s our frontier,” says Matt McDonnell of Famigo. Today’s children are experiencing a very different Internet than the children of the last few decades. With the ongoing evolution of the Internet, having working knowledge of how devices function may help children be prepared for a more connected world.
Your app has a solid, engaging design, and you’ve prepared yourself for any legal requirements that may arise… Now what? Is it time to finally release your app? Not quite! The DNA of Successful Media & Entertainment Apps wouldn’t be complete without a business strategy. With the final infographic in our Media and Entertainment Working Group’s series, developers will grasp the importance of pricing plans, as well as pre- and post-launch marketing campaigns.
The first installment of our Media and Entertainment Working Group’s series, The DNA of Successful Media & Entertainment Apps, provided developers with an understanding of the variables that contribute to an engaging design. However, the work doesn’t stop once the app is created. Before placing an app in the appropriate marketplaces, developers must first understand the legal requirements, including trademarks and privacy policies.
So, you have a great idea for an app: what’s the next step in taking your idea to creation? In the newest infographic series created by our Media & Entertainment Working Group, we explore The DNA of Successful Media & Entertainment Apps, with our focus beginning with design and development.
As the European Union prepares its plan for a Digital Single Market, policy-makers must take full account of the fastest growing segment of that market, the app industry.
On December 15, the United States Patent and Trademark Office (PTO) issued guidance for its patent examiners based on recent U.S. Supreme Court decisions concerning the criteria for when software can be patented. The current Interim guidelines are open for public commentuntil March 16, 2015.
Apps Alliance President, Jon Potter, reiterates the Alliance’s support for President Obama’s nomination of Michelle K. Lee as the Director of the US Patent and Trademark Office (USPTO).
As representatives of Europe’s digital entrepreneurs, the Application Developers Alliance is always pleased when the European Parliament is discussing the Digital Single Market – a concept that our members fervently hope will soon be a reality. But last week’s non-binding resolution on ‘Supporting Consumer Rights in the Digital Single Market’ was a missed opportunity.
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