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Learning with Tech: How One App Makes a Big Difference

“I saw the need for helping people,” said Ryan Nicholson, creator of app Barn Door Four. “In college,” he continued, “I worked for a company that helped kids and adults with special needs. I taught them basic but necessary skills for independent living: how to cook, clean, pay bills, ride the bus, etc. I knew I wanted to keep working in this area.” What he didn’t know at the time was this passion would lead him into the world of apps.

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Do Kids Want to Code? Let’s Ask.

It’s easy to highlight all of the positive reasons why we should be teaching kids to code, but what about the kids themselves? Do they want to code? Do they feel like digital literacy is a relevant, worthwhile endeavor? 

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Turtles in Space: Beyond learning to code

This guest blog post is part of the Application Developers Alliance “Developing for Good: Kids Who Code” campaign. In this article, I outline a goal to create an Open (in Creative commons) modelling system for education that ties Systems modelling to code within a specific context (in this case, space exploration).

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Famigo on the Value of Coding Education

“Mobile web is our Wild West; it’s our frontier,” says Matt McDonnell of Famigo. Today’s children are experiencing a very different Internet than the children of the last few decades. With the ongoing evolution of the Internet, having working knowledge of how devices function may help children be prepared for a more connected world.

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What’s in The DNA of Successful Apps: Part III

Your app has a solid, engaging design, and you’ve prepared yourself for any legal requirements that may arise… Now what? Is it time to finally release your app? Not quite! The DNA of Successful Media & Entertainment Apps wouldn’t be complete without a business strategy. With the final infographic in our Media and Entertainment Working Group’s series, developers will grasp the importance of pricing plans, as well as pre- and post-launch marketing campaigns.

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What’s in The DNA of Successful Apps: Part II

The first installment of our Media and Entertainment Working Group’s series, The DNA of Successful Media & Entertainment Apps, provided developers with an understanding of the variables that contribute to an engaging design. However, the work doesn’t stop once the app is created. Before placing an app in the appropriate marketplaces, developers must first understand the legal requirements, including trademarks and privacy policies. 

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Missing the Forest Because We Are Busy Cutting Down Trees: The European Parliament Resolution on the Digital Single Market

As representatives of Europe’s digital entrepreneurs, the Application Developers Alliance is always pleased when the European Parliament is discussing the Digital Single Market – a concept that our members fervently hope will soon be a reality. But last week’s non-binding resolution on ‘Supporting Consumer Rights in the Digital Single Market’ was a missed opportunity.

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